A very short pitch
Interested? Watch a short pitch trailer, check out longer gameplay footage, or read a bigger pitch. You can also request a playable build — it’s a core part of the experience and already well-polished.
We are actively looking for a publisher to help with funding and marketing. Please contact us using this form.
A bigger pitch
About the game
As an ancient prophecy cast by a witch, the entire story unfolds on cards laid out across the table. As a player, you interact with these cards to form and reshape the world your hero travels through.
How it works:
The games has 2 modes. A card mode, where time is frozen and you rearrange cards. The cards should match with each other, with their backgrounds forming a unified game space. And an adventure mode, where the world unpauses and your hero travels between cards.
Otherwise, Hold Your Dragons looks like a classic adventure game: you move between locations, collect and use items, meet characters, help them, and solve puzzles.
But Shadowclaw — a felinoid who has never heard of prophecies, dark towers, or mighty mages — joins the quest for a much simpler reason: there is a bounty. The problem is that only “real heroes” with swords are allowed. So before anything else, he has to find a proper weapon in this strange and whimsical world.
Info for publishers
Why the game should exist
As a fan of games like Machinarium, Samorost, Lost in Play, and Valiant Hearts, I believe that strong titles in this genre appear very rarely, and I always look forward to them. Our goal is to create the next game of this kind.
The team
I brought together a small team of me as a developer, an artist and QA, and together we have already completed a demo representing approximately 20% of the game.
I have 15 years of experience in game development, working on Flash games, PC, and mobile titles across different genres. I have worked both as a solo developer and in teams, taking on roles such as developer, technical artist, and manager.
Roadmap and budget
With proper funding, we aim to release the game in 2027. We have a clear budget and development plan and are ready to discuss the details privately.
What we need
Primary needs:Please watch the pitch trailer below and the gameplay footage. You can also request a playable build — it’s a core part of the experience and already well-polished.